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An idea for decomb

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Could decomb be made to output all the decisions that it makes into a file, so that when you are doing multiple encodes of something, it will only have to make the calculations one time? I was just thinking of some of the possibilities with that sort of feature. I would imagine that the 2nd+ encodes would be faster. Also it could be possible for someone to write a tool where you can go in and eaily fix areas that didn't IVTC properly, like you can do in tmpgenc.

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racecar

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Registration: 10.13.2001
01.09.21 - 10:39:43
Message # 1
RE: An idea for decomb

I've suggested this before and it was concluded that the act of writing to and reading from a file actually slows down the process sufficiently to actually outwiegh any gains in processing speed.

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cobalt

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Registration: 08.03.2002
01.09.21 - 10:49:33
Message # 2
RE: An idea for decomb

Really? :eek: Oh well, I guess my ideas always just suck then :p

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nathan

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Registration: 01.28.2003
01.09.21 - 11:00:40
Message # 3
RE: An idea for decomb

I was thinking if you have enough space, why not first encode it to huffyuv and rencode from that?

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SoonerE39

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Registration: 03.05.2003
01.09.21 - 11:08:50
Message # 4
RE: An idea for decomb

I think trbarry gets the "Wisest Doom9'er Award". That is, of course, 'wise' in the sense of 'wisdom', not in the sense of 'wise guy'. :)

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Registration: 09.08.2001
01.09.21 - 11:13:08
Message # 5
RE: An idea for decomb

Actually this may not be as silly as it sounds, sure it doesnt suit telecide and fielddeinterlace but it would suit decimate. Decimate in mode 1 or 2 takes a fair bit of cpu time, a cache file for these could help a lot. For mode=1 all it needs is framex and the value it got for it (then it'd be simple enough to try other thresholds, or just the frame and blend/pass if you wanted to make it so thresholds couldnt be changed) For mode=2 the simplest would just be the frame#'s to drop, or list all the motion in each frame so the cycle can be changed without recaching. If I dont understand something of this let me know but as i see it it'd be quite useful in decimate.

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Registration: 09.04.2001
01.09.21 - 11:17:38
Message # 6
RE: An idea for decomb

@gamr What you don't understand from the other threads is that I have already decided not to do it. :D

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RST

RST

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01.09.21 - 11:28:46
Message # 7
RE: An idea for decomb
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