I agree with KerryG that Reaper's transient detection needs improving. I don't know how the algorithm works at the moment, but from what I've read one fairly reliable method is to perform an FFT analysis, and then any steep changes in the spectral slope indicate a "transient". This method is simple, and has downsides though. There is an interesting research paper which seems to suggest a more accurate method, but it explains an issue in situations where there is a smooth change in frequency, which would not be detected as a transient/onset. It seems to me that if Cockos could redesign their transient detection with the concepts of that paper in mind, and then supplement the algorithm with pitch detection (that already exists in Reaper), it would greatly improve how Reaper detects percussive transients, as well as other event onsets and transitions in audio signals.
--------------------------- ____________________________________ Mods: Remus Exhaust, H&R/Bilstein Coilovers, Borbet Type E 9,5x17 / 8x17, Momo, Custom work
Can't we use the transients as warp points, like in Pro Tools, so then we can put precise notes under their dead-on positions in the grid, Elastic Audio-wise?
--------------------------- 2000 M Coupe - My Baby 92' Civic VX - 45 mpg city, 55 mpg highway 2001 ZX-6R - My Toy